Colonist takes one, becomes undraftable and uncontrollable (doesn't respect boundaries, goes through forbidden doors, etc) for a whlie. I think it'd be interesting to see some real world psychedelics worked in too. I like that you're using real names for real things. I hope there isn't, but bugs may still occur, please let me know and I will release a patch as soon as possible! This new update changes everything, it is a completely new mod, I have spent over 50 hours working on this non stop for over a week. Much much more I am too lazy too add to this Rebalanced a lot of things to make the game fairer Added new recipes for each and every drug I have added, and some for certain ingredients Added much more detail to everything: multiple drug production stages, realistic(ish) chemicals used, detailed descriptions (for the most part) of each stage in production, and much more to discover Added chloroform, mainly used as a chemical, but is kinda funny to play around with Added almost 30 chemicals that are all used in drug production Added many types of research, with a seperate research tab 2 different traders to help you start up your empire!Īll of these drugs are craftable and sellable! Time to start a narco colony Almost 30 different chemicals that are all useable and purchasable! Morphine- A great painkiller, makes your colonist feel good about their lost leg! WideEye- A very popular party drug, make your colonists rock like it's a 90s disco! It is great for lifting mood and can improve productivity.īerserker- It's in the name, it makes your colonist euphoric and aggressive, it reduces pain and enhances their functions, it is perfect for gunfights! It will calm your colonist down and improve their mood, perfect for neurotic colonists, although, withdrawal from this very addictive drug is very dangerous, and can lead to death. Xanax- It is a GABA agonist and a benzodiazepine medication. Poppy- A pretty little plant, which is pretty to look at, it is used to make narcotics like heroin and oxycodone, which can sell for a high price. It is used to treat mild pain, rarely, but occasionally used recreationally. Relief- Codeine, one of the weakest opioids ever produced. It is quite expensive and very addictive, use with caution. It is used for its recreational effects often. PainAway- Oxycodone, sold as PainAway, is a strong opioid used for severe-moderate pain. Mostly used for the intense euphoria and relaxation. It is sometimes used as a painkiller, although rare. Heroin- You have most definitely heard of this, heroin, also known as diamorphine, is a very addictive opioid. A drug so complex to make that it is rare to come by, and comes with a hefty price. What they made instead is a drug so addictive it torn apart glitterworlds one by one. It was made by scientists on a planet colonized specifically for medical research, it was supposed to be a drug with similar uses to wake-up, but less addictive. RedIce- This is by far the most powerful stimulant ever made. It improves focus and joy in the user, it also gives a euphoric rush and a burst of energy that can last for hours.īlueIce- Methamphetamine manufactured from P2P using reductive amination, slightly less pure, but still very strong. ![]() ![]() Methamphetamine- This drug is a widely known stimulant that is exceptionally addictive and by no means weak. Used in reductive amination to produce drugs. Methylamine - A chemical fairly easy to synthesise, very useful. It can be used to treat insomnia, and to correct sleeping patterns. Zopiclone - A very strong sleeping aid, very habit forming and often abused to combat the insomnia from stimulant drugs. Inteli Max - Designed as a drug to increase focus and intelligence, but it can be used for a cheap and easy energy boost, unlike most stimulants, it creates no euphoric feelings, but, it can help you get that sculpture finished. ![]() Sometimes used during human and non-human operations. Ketamine - This drug is a dissociative anesthetic, which really is what it says on the tin. Without further ado, welcome to my Drug Overhaul mod! This is basically a complete rebrand of my "RimMeth" mod, this has much more content (not meth related, hence why it isn't just an update), and is A17 based. I started this while ago, but took a break from RimWorld for a while, A17 beta was released so I thought "What a great time to get my mod up and going for the launch of A17".
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